1/1/2023 0 Comments Batch image converter dds![]() ![]() You hence won't lose your 2D panel bitmaps after converting everything else. The file extension is irrelevant.įor the 1900D, the file would contain B1900D.*FUELPANEL.*overhead.*Switches.*After the conversion process, the tool will scan for such a blacklist and restore the bitmaps in it from the backups. In this text file, you put the names of the 2D panel pitmaps. txt file named "Beech 1900D.txt" in "ZZZ_Helper". submenu.Ī Beech 1900D's folder in "SimObjects\Airplanes" is named "Beech 1900D". ![]() See also the annotation in the "Back up, Convert, Restore", etc. You will need to do more than one pass in large folders.Ĩ.) DO NOT rename or delete the "ZZZ_Helper" folder! You *will* break this script!ĩ.) The conversion process also fixes the "Missing Alpha" issueĪ word of caution: Before you convert any user aircraft, make sure to put the names of any 2D panel bitmaps into a text file. On a SSD, converting my 11 GB AI aircraft folder took over an hourĦ.) Backups can be amended in case you're adding new files to your FSX installation at one pointħ.) Conversion is an iterative process. So it's harder to mess up by entering the wrong path to a folder.ĥ.) Creating or restoring backups and converting textures can take a very long time. if the specified folder does not exist, you will be thrown back to the main menu. I've tested this tool in a contained environment as well as on my own FSX installation and it left everything intact!Ģ.) CREATE A BACKUP BEFORE DOING ANY(!) CONVERSION WORKģ.) Make sure to read any instructions and notes on-screen when using this tool! I didn't add them for nothing!Ĥ.) I've added a safeguard when entering folder paths, i.e. ** The backup folders will be created in the folder Convert.bat is located!!ġ.) I do not intend to destroy your FSX installation. Unzip to a place with enough disk space available** Texture rendering in DX10 mode might also benefit.ġ. dds is nothing new, but it could help saving the odd GPU cycle as the GPU won't have to flip each texture around while rendering it. As Imagetool tends to skip converting some files in large folders, the script also checks for unconverted files other files are not backed up to save disk space Supports backup and backup restore operations This one, is a bit more than "just" a conversion script though. Well, by principle, this batch script is nothing new as batch scripts calling Imagetool to convert texture files have been around since FS9. ![]()
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